/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "daudio_source_mgr_callback.h"

#include "daudio_source_manager.h"

namespace OHOS {
namespace DistributedHardware {
int32_t DAudioSourceMgrCallback::OnEnableAudioResult(const std::string &devId, const std::string &dhId,
    const int32_t result)
{
    return DAudioSourceManager::GetInstance().OnEnableDAudio(devId, dhId, result);
}

int32_t DAudioSourceMgrCallback::OnDisableAudioResult(const std::string &devId, const std::string &dhId,
    const int32_t result)
{
    return DAudioSourceManager::GetInstance().OnDisableDAudio(devId, dhId, result);
}
} // DistributedHardware
} // OHOS